Saurav Sarkar
3D Generalist and Unreal Artist
ABOUT ME
I’m Saurav Sarkar, a 28-year-old 3D Generalist with a solid foundation in Multimedia and Creative Technology – my bachelor’s degree. With 3.5 Years of Professional Experience, now evolving into an Unreal Artist passionate about Virtual Reality, based in Tampere, Finland.
I’m currently a Research Assistant at Tampere University, pursuing a Master’s in Game Studies, and expanding my skills in Game Design and Development at Aalto University. My previous adventure was with Free Pixel Games Ltd., where I honed my craft in 3D artistry. I’m deeply passionate about creating game-ready 3D assets and delving into the latest Unreal Engine tech. I’m at my best when I’m solving puzzles that are fresh and complex, the kind that have never been solved before!
When the screens are off, I’m either conquering digital worlds in video games, traversing the great outdoors on treks, or experimenting with flavors in the kitchen. For me, life is an epic journey full of quests to complete.
In my toolkit, you’ll find Autodesk Maya, Unreal Engine (Blueprints), Adobe Substance 3D Painter, and Blender—the essentials for any creative endeavor in the gaming universe.
3D Animation Film
[ Group Project ]
My Role: Character and Assets Modeling [ Shared ] | Texturing [ Shared ] | Scene Setup
One Character Rigging [ Advanced Skeleton ] | Secondary Animations | Render Setup [ Arnold ]
itch.io Games
Game: Thought Out [ Group Project ]
Aalto University
My Role: Character Modeling, Character Rigging and Character Animations.
Tools: Autodesk Maya | Unreal Engine
Game: Cute Critters [ Group Project ]
Tampere University
My Role: Assets and Character Animations.
Tools: After Effects | Unreal Engine
Game: Personal Project
Tampere University
Tools: Godot | Adobe Photoshop
Game: Project Torrent [ Group Project ]
Card Game | Tampere University
My Role: Graphic Design
Assets in Published Games
My Role : Character and Assets Modeling | Character Rigging (Manual) | Character Animation |
Game Ready Animations
[ Model, Rig & Animation | No Texture ]
Game ready Models
[ Autodesk Maya, Blender and Substance Painter ]