Saurav Sarkar

3D Generalist and Unreal Artist

ABOUT ME

I’m Saurav Sarkar, a 28-year-old 3D Generalist with a solid foundation in Multimedia and Creative Technology – my bachelor’s degree. With 3.5 Years of Professional Experience, now evolving into an Unreal Artist passionate about Virtual Reality, based in Tampere, Finland.

I’m currently a Research Assistant at Tampere University, pursuing a Master’s in Game Studies, and expanding my skills in Game Design and Development at Aalto University. My previous adventure was with Free Pixel Games Ltd., where I honed my craft in 3D artistry. I’m deeply passionate about creating game-ready 3D assets and delving into the latest Unreal Engine tech. I’m at my best when I’m solving puzzles that are fresh and complex, the kind that have never been solved before!

When the screens are off, I’m either conquering digital worlds in video games, traversing the great outdoors on treks, or experimenting with flavors in the kitchen. For me, life is an epic journey full of quests to complete.

In my toolkit, you’ll find Autodesk Maya, Unreal Engine (Blueprints), Adobe Substance 3D Painter, and Blender—the essentials for any creative endeavor in the gaming universe.

3D Animation Film

 [ Group Project ]

My Role: Character and Assets Modeling  [ Shared ]              |                            Texturing [ Shared ]                      |          Scene Setup     

                One Character Rigging [ Advanced Skeleton ]          |                         Secondary Animations                   |          Render Setup [ Arnold ]

an animated short film

itch.io Games

Game: Thought Out [ Group Project ]

Aalto University

My Role: Character Modeling, Character Rigging and Character Animations.

Tools: Autodesk Maya | Unreal Engine

Game: Cute Critters [ Group Project ]

Tampere University

My Role: Assets and Character Animations.

Tools: After Effects | Unreal Engine

Game: Personal Project

Tampere University

Tools: Godot | Adobe Photoshop

Project Torrent

Game: Project Torrent [ Group Project ]

Card Game | Tampere University

My Role: Graphic Design

Assets in Published Games

                                   My Role : Character and Assets Modeling | Character Rigging (Manual) | Character Animation |

Game Ready Animations

 [ Model, Rig & Animation | No Texture ]

Game ready Models

 [ Autodesk Maya, Blender and Substance Painter ]

textured models

 [ Autodesk Maya and Substance Painter ]

Medieval Setup for Game Scene

 [ Model, Texture, Light & Render ]

Twinmotion Visualization

 [ Twinmotion ]

Animation Scene Setup, Light & Render

 [ Autodesk Maya and Arnold ]

Game Design

Merry Christmas